Senior Game 3D Artist

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The Senior Game 3D Artist will collaborate closely with the Lead Artist and production in following up and validating the art team’s work, overseeing work quality and deadlines, coaching team members, and validating production outcomes while overseeing part of the development of the game. The Senior Game 3D Artist will be required to bring to the table creativity when designing stylized and realistic graphics for our games. The Senior Game 3D Artist will have experience in creating at least some of the following: Environments, Characters, motorbikes, and props, Lighting or Animation and more...

 

The Senior Game 3D Artist Responsibilities:

  • Collaborate with creators, architects, and art directors to create 3D assets and virtual environments for real-time and multi-platform applications.
  • Texturing, lighting, and look-development for 3D objects and virtual environments.
  • Rigging, animating, or modifying mocap data for characters and objects.
  • Optimize and revise topology and textures of the models from creators or downloaded resources to match style guides, ensuring the performance in applications.
  • Work closely with engineers to implement interactive objects and systems.

The Senior Game 3D Artist Requirements:

  • Solid professional 3D real-time games asset production experience
  • Intermediate to advanced skills in Maya, Zbrush, 3Ds Max, or Blender.
  • Proficiency in optimizing assets - topology reduction, draw call reduction, texture baking
  • Have expertise in Unity shading and lighting; proficiency in various shader techniques
  • Organic and hard-surface modeling and texturing
  • Knowledge of PBR based workflows and software (e.g. Substance Designer / Painter / Alchemist).
  • Attention to detail in all aspects of CG: modeling, rigging, animation, lighting, texturing, FX and look development.
  • Good verbal communication and teamwork skills
  • Online portfolio consisting of current personal and recent professional work
  • Be able to adapt to stylistic guidelines set by the Art Directors, and work in an iterative environment.
  • Experience in designing and modeling architectural based environments
  • Experience in creating avatars and character animation.
  • Experience in developing with shader language
  • Experience in prototyping with C#.
  • Experience in Github or related version management systems

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